Quantcast
Channel: Answers for "Layering multiple 2d images on one texture"
Viewing all articles
Browse latest Browse all 6

Answer by Chris Masterton

$
0
0

You are building a top-down 2d mech game? You could avoid compositing them altogether and draw each piece at a different y height. Let the transparent sorting take care of the composite.


Viewing all articles
Browse latest Browse all 6

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>